One-key runner · 20 sec–2 min
Reward Runner
Jump through positive rewards and clear penalty blocks as the episode accelerates. One click is the whole policy.
Open standaloneMotion · Learning · Wireless systems · A small pause
Eighteen small, dependency-free games live inside the site rather than taking it over. Compact learners, conceptual research models, and quick puzzles turn wireless systems, AI, and research routines into hands-on interactions.
01
Demonstrate a route, inspect a latent forecast, or interpret a temporal monitor: each interaction makes a compact learning idea visible before introducing the terminology.
One-key runner · 20 sec–2 min
Jump through positive rewards and clear penalty blocks as the episode accelerates. One click is the whole policy.
Open standaloneHuman–Agent Q-learning · 20–60 sec
Human and Agent explore fresh routing episodes as equals, and every transition updates the same compact Q-table. Let the Agent run once or keep learning until its next delivery.
Open standaloneConceptual world model · 30–90 sec
Move a UAV relay north, south, east, or west, adjust its altitude, and keep drifting maritime users inside coverage. A compact action-conditioned model previews three latent steps before the next observation and learns online from every reveal.
Open standaloneBandit lab · 15 actions
Probe three unknown actions, update their value estimates, and decide when exploration should give way to exploitation.
Open standaloneDiscounted return · 6 rounds
Compare two reward sequences under a changing discount factor, choose the better route, and see why delayed rewards sometimes win.
Open standaloneTemporal-logic monitor · 30–90 sec
Tune a temporal-logic alert threshold, read a short observation–action–outcome stream, and decide whether to hold, repair locally, or probe longer. Sensitive monitoring catches faults earlier but raises false alarms; tolerant monitoring risks missed faults.
Open standalone02
Simplified conceptual models make coverage, interference, backscatter, resilient telemetry, reflection, and secure beam steering visible and playable.
Antenna geometry · 1–4 min
Steer twelve sector antennas across four well-spaced base stations, inspect coverage and interference, then watch a search algorithm improve the layout.
Open standaloneHuman–Agent anti-jamming · 30 sec–3 min
Human and Agent alternate fresh interference episodes, with every channel choice updating the same 18-state policy. Ask the Agent to explore once or continue until it delivers at least 9 of 12 packets.
Open standaloneSemantic-link recovery · 30–90 sec
Choose how much semantic telemetry to send through a fragile link, fall back to predicted state during outages, and spend one forced resynchronization at the right moment. The rescue guarantees a fresh state but carries an explicit control cost.
Open standaloneWaveguide placement · 1–4 min
Slide four radiating pinch points along a waveguide, flip their emitting side, and balance served users against overlapping beams.
Open standaloneSecure beam steering · 30 sec–3 min
Steer Alice's beam across a full-room local-average-energy map. Opaque obstacles remove blocked line-of-sight components; optional walls use the same lossy specular law, with at most three reflections across walls and obstacles. Compare Bob's and Eve's achievable rates, then maximize instantaneous secrecy rate.
Open standaloneAdversarial backscatter · 1–3 min
Manage a finite queue and battery across ten slots. Probe a shifting opponent, read the last four observed carrier outcomes, and adapt when its signal is a threat, an energy source, or a carrier worth backscattering.
Open standalone03
Two-click link-acquisition and idea-mapping interactions, designed to hide beside papers, project notes, or quiet corners of the homepage.
Link acquisition · 10–20 sec
Start an orbital pass, then lock the satellite inside the acquisition window. Two clicks complete one link attempt.
Open standaloneIdea map · 5–30 sec
Place seven idea nodes and connect a brief pause into a small research constellation.
Open standalone04
Signal-sequence, visual-memory, paper-growing, and resource-network puzzles for a longer break, all kept inside embeddable cards.
Signal memory · 30 sec–3 min
Watch four channels pulse, then replay a signal sequence that grows by one step each round.
Open standaloneResearch merge · 3–10 min
Merge equal research samples on a 4×4 board and grow one small idea into a finished paper.
Open standaloneVisual memory · 1–4 min
Treat a 4×4 symbol grid as a tiny visual-memory trial: recover eight pairs and beat your best move count.
Open standaloneResource orchestration · 1–5 min
Rotate a compact OpenRaaS network until compute, storage, and image nodes all reach the coordinator, then watch requests flow.
Open standalone